BRIAN "BOX" BROWN

Saga, CompendiumChapter 54
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Adult Romance

Collecting the first nine volumes of the critically acclaimed, New York Times bestselling series into one massive paperback, this compendium tells the entire story (so far!) of a girl named Hazel and her star-crossed parents. Features over 1,300 pages of gorgeously graphic full-color artwork, including a new cover from Eisner Award-winning SAGA co-creator FIONA STAPLES.

Paper GirlsChapter 31
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In the early hours after Halloween of 1988, four 12-year-old newspaper delivery girls uncover the most important story of all time. Suburban drama and otherworldly mysteries collide in this smash-hit series about nostalgia, first jobs, and the last days of childhood.

DMZChapter 57

DMZ

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Aspiring photojournalist Matty Roth gets trapped in battle-weary Manhattan during America's second civil war. He takes a once in a lifetime opportunity to follow a veteran war journalist into the middle of the DMZ. But taking it leads to more than just a scoop...it leads to a whole new life. Set in a near future where a second American civil war rages, a lone journalist is stranded in the middle of New York City, now a brutal no-man's-land. Mirroring current events, DMZ is an unforgiving look at what a 'war on terror' can do to a civilian population.

Faster Than LightChapter 10
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Shounen

In the very near future we discover the secret of faster-than-light travel. Suddenly the universe is wide open to us, but are we ready for it? With all the idealism of the original Star Trek and the grit and immediacy of Gravity, the story of humanity's first thrilling and terrifying adventures to the stars takes flight! Every issue features Anomaly's free cutting edge Augmented Reality app, which makes it look like interactive holograms are coming out of the book!

Tetris: The Games People PlayChapter 0
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It is, perhaps, the perfect video game. Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you’ll see those brightly colored geometric shapes everywhere. You’ll see them in your dreams. Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega―game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft.